Safari Sketch

Released by Red Rover Games in 2008

I acted as Director, Lead Designer and Programmer for Safari Sketch.  The team was primarily myself, one full-time artist, and several contractors for levels, sound, music, and copy.  Being in the casual market, I wanted to take advantage of the popularity of match-3 style gameplay and couple it with a safari theme and hand-drawn animals.  I also  negotiated a cause-marketing campaign with the Association of Zoos and Aquariums in an attempt to help gain visibility both for the game and the wildlife we featured in it.

(Web playable version coming soon.)

Downloadable demo (from Mac OS X or Windows


In-game Safari Mode In-game relaxed Mode Journal Entry

Trailer (via youTube)

Website at Red Rover Games

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