R/C Muscle

Unreleased title for 11:11 MediaWorks in 2005

R/C Muscle is a multiplayer R/C racing game.  I handled the game design, programming, network coding, vehicle AI, vehicle design, and UI design.  I managed two full-time artists/level designers, and several contractors for code, art, music, and sound.  The conceit of the game was to force the player to play from a perspective on the side of an R/C track instead of behind or above the vehicle as most racing games do.  I chose to design the cars in the fashion of the old Rat Fink gasser and muscle car illustrations as well as taking heavy inspiration from the Muscle Machines line of toy cars.

Downloadable demo (from www.rcmuscle.com): Windows


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