Lost in the Labyrinth

Released by Red Rover Games in 2006

For Lost in the Labyrinth I acted as Director, Lead Designer, Programmer and UI Designer/Artist.  I also managed one full-time developer.  The game is based on the old wooden Labyrinth toys that had the player guide a metal ball bearing along a path while avoiding holes along the way.  Lost in the Labyrinth expands on that idea with themed mazes and a two-player simultaneous race mode.

(Playable demos coming soon.)

Screenshots:

In-game Basic Maze In-game Fish Sticks In-game Dual

Website at Red Rover Games

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