Released by Red Rover Games in 2006
For Lost in the Labyrinth I acted as Director, Lead Designer, Programmer and UI Designer/Artist. I also managed one full-time developer. The game is based on the old wooden Labyrinth toys that had the player guide a metal ball bearing along a path while avoiding holes along the way. Lost in the Labyrinth expands on that idea with themed mazes and a two-player simultaneous race mode.
(Playable demos coming soon.)
Screenshots:
Website at Red Rover Games