Resume

Game Designer returning from a side quest establishing a successful web development career to focus on his passion for system and experiential design in games.

WHY YOU WANT HIM

An instant contributor on any team, known for being able to hit the ground running, learning and adapting to whatever the team needs. Experienced at designing and developing a range of interactive experiences (e.g., casual games, marketing mini games, interactive installations…) and bringing them to completion on a variety of platforms while keeping the focus on the user’s experience. Proven professionalism, skills, and reliability, making him the go-to guy when things need doing.

AREAS OF EXPERTISE

  • Problem Solving
  • Absorbing Knowledge and New Skills
  • Interactive Web Development
  • Web Games
  • Casual Games
  • UI/UX Design
  • C/C++/C#/Objective-C
  • JavaScript
  • HTML/CSS
  • Rapid Prototyping
  • Photoshop
  • Unity 3D
  • Cinema 4D
  • Cross-discipline Communication
  • Technical Documentation
  • Agile Methodologies
  • Project Management
  • Leadership
  • Teaching and Mentoring

ACCOMPLISHMENTS

  • Led design, development, and deployment of over 40 interactive web experiences for major entertainment studios, brands, and IPs, including Netflix, Mattel, LEGO, Sony Entertainment, Universal, Warner Bros., Godzilla, The Hobbit, Mad Max, Pacific Rim, Halloween, Daredevil, Monster High, and Barbie
  • Founded Red Rover Games, and there designed, developed, and published three casual games: Lost in the Labyrinth (a marble-rolling game), Scrambled (a word game), and Safari Sketch (a match-three), which earned “Staff Pick” and spots on the “What’s Hot” and “New and Noteworthy” lists in the App Store 
  • Designed and built the Looper, and Premium Rush marketing games for Sony Entertainment—two of the first Unity games to be published to the web for a major entertainment studio 
  • Led development of the “Ouija Knows All” campaign experience for the film Ouija: Origin of Evil, winning a Clio – Gold Award
  • Brought best practices, modern project-management methodologies, and structured development processes to Addison Interactive, transforming it into an efficient, award-winning interactive web-development studio
  • Received an Awwwards Honorable Mention and a CSS Design Award Nomination for the Afflicted movie site after only having worked with CSS for four months
  • Took over completion of the first-of-its-kind serial-video app Haunting Melissa for Neal Edelstein, producer of The Ring films, solving its final development issues and publishing it to the App Store in the span of a few weeks, which led to Benchtop becoming the in-house developer for Edelstein’s company Hooked Digital
  • Contributed 3D modeling and visual effects to two Telly-award-winning projects, DEVO’s “Monster Man” music video and the “Fallout: Nuka Break” web series

CAREER PROFILE

Addison Interactive, CTO (2020–Present)
Addison Interactive, VP of Operations and Interactive (2019–2020)
Addison Interactive, Director of Interactive (2015–2019)
Addison Interactive, Solutions Architect (2013–2015)
Hooked Digital, Lead iOS Developer (2013)
Benchtop Creative/SmalLab, iOS/Unity Developer (2012–2013)
Red Rover Games, Founder/Design Director (2006–2012)
California Lutheran University, Adjunct Instructor (2005)
11:11 MediaWorks, Digital Artist/Developer (2004–2006)
Activision, QA Technician (1999)

SELECT GAME CREDITS

Godzilla ORCA mini-game (2019) – Designer, Developer
Pacific Rim Jaeger Academy (2018) – Designer, Developer
Crimson Peak Awaits (2015) – Designer, Developer
Kwivia (2013) – Developer
Safari Sketch (2008) – Designer, Unity Developer
Scrambled (2008) – Designer, Unity Developer
Lost in the Labyrinth (2008)- Designer, Unity Developer
Spider-Man (2000) – QA Technician
Vampire: The Masquerade (2000) – QA Technician

EDUCATION

University of Silicon Valley (formerly Cogswell Polytechnical College)
BA Computer & Digital Imaging—Game Design (1999–2004)