The following are examples of my 3D modeling work. All of the modeling was done using Maxon’s Cinema 4D.
NFL GameDay (for Big Machine Design) 2009
Big Machine brought me in on this project to add detail and flesh out their initial concept models. I touched or remodeled everything shown except the logo objects themselves.
“Front Mission: Evolved” E3 Promotional Trailer (for Big Machine Design) 2009
I was originally brought in to take a low-poly in-game model and detail it to hold up in high resolution on a giant screen at E3. After accomplishing that task, Big Machine asked me to stay and help them with some other models including buildings, traffic lights, a cooling chamber, a gun (in multiple parts to be assembled on screen), random debris, and internal components for the main mech.
Responsible for: mech hand, arm, assembly arm details, assembly arm welding tips.
Responsible for: closest two buildings on the left, closest two buildings on the right, neon signs.
Responsible for: traffic light, security camera, light post.
Responsible for: all models except spray and steam.
Responsible for: all models.
Responsible for: all models.
Responsible for: gun parts, small assembly arms, foreground pipe.
Responsible for: gun, arm, hand.
Responsible for: mech pieces (arms, torso, innards, legs, etc.), maintenance cabinets.
Responsible for: mechs (robots), gun, base version of foreground buildings (destruction was applied by another modeler).
“Starship Troopers: Marauder” (for 11:11 MediaWorks) 2008
I was the key modeler for “Starship Troopers: Marauder,” working closely with Robert Skotak (Academy Award winning visual effects supervisor from “Aliens,” and “Terminator 2: Judgement Day”) to model and design his concept for the “Marauder” combat suits featured in this film. I also digitally recreated some of the miniatures from the first movie to be reused in “Marauder.”
From concept.
From miniature.
From miniature.
From practical set piece.
From practical set piece.
From Skotak’s initial concept, details designed by myself.
From Skotak’s initial concept, details designed by myself.
From Skotak’s initial concept, details designed by myself.
“Stinger” (for 11:11 MediaWorks) 2006
This was an extremely low-budget project. I was responsible primarily for the submarine models, though I did some other miscellaneous background objects and set extensions, as well as painting the scorpion models in Body Paint.
Based on photographs of Los Angeles-class US Navy submarines.
Based on photographs of US Navy DSRVs.