3D Modeling

The following are examples of my 3D modeling work. All of the modeling was done using Maxon’s Cinema 4D.

NFL GameDay (for Big Machine Design) 2009

Big Machine brought me in on this project to add detail and flesh out their initial concept models. I touched or remodeled everything shown except the logo objects themselves.
ImpactMachine
FloatingScreen
OpenPortal
ClosedPortal

“Front Mission: Evolved” E3 Promotional Trailer (for Big Machine Design) 2009

I was originally brought in to take a low-poly in-game model and detail it to hold up in high resolution on a giant screen at E3. After accomplishing that task, Big Machine asked me to stay and help them with some other models including buildings, traffic lights, a cooling chamber, a gun (in multiple parts to be assembled on screen), random debris, and internal components for the main mech.
MechHand
Responsible for: mech hand, arm, assembly arm details, assembly arm welding tips.
 
Buildings
Responsible for: closest two buildings on the left, closest two buildings on the right, neon signs.
 
TrafficLight
Responsible for: traffic light, security camera, light post.
 
coolingChamber
Responsible for: all models except spray and steam.
 
Engine
Responsible for: all models.
 
Engine2
Responsible for: all models.
 
GunAndArms
Responsible for: gun parts, small assembly arms, foreground pipe.
 
GunFiring
Responsible for: gun, arm, hand.
 
RobotInPieces
Responsible for: mech pieces (arms, torso, innards, legs, etc.), maintenance cabinets.
 
RobotAndGun
Responsible for: mechs (robots), gun, base version of foreground buildings (destruction was applied by another modeler).
 

“Starship Troopers: Marauder” (for 11:11 MediaWorks) 2008

I was the key modeler for “Starship Troopers: Marauder,” working closely with Robert Skotak (Academy Award winning visual effects supervisor from “Aliens,” and “Terminator 2: Judgement Day”) to model and design his concept for the “Marauder” combat suits featured in this film. I also digitally recreated some of the miniatures from the first movie to be reused in “Marauder.”
Fence_wireFence
From concept.
 
DropshipQuarter_wireDropshipQuarter
From miniature.
 
DropshipBottom_wireDropshipBottom
From miniature.
 
EscapePodQuarter_wireEscapePodQuarter
From practical set piece.
 
EscapePod_wireEscapePod
From practical set piece.
 
MarauderFront_wireMarauderFront
From Skotak’s initial concept, details designed by myself.
 
MarauderQuarter_wireMarauderQuarter
From Skotak’s initial concept, details designed by myself.
 
MarauderBack_WireMarauderBack
From Skotak’s initial concept, details designed by myself.
 

“Stinger” (for 11:11 MediaWorks) 2006

This was an extremely low-budget project. I was responsible primarily for the submarine models, though I did some other miscellaneous background objects and set extensions, as well as painting the scorpion models in Body Paint.
Newark_wireNewark
Based on photographs of Los Angeles-class US Navy submarines.
 
Palomino_wirePalomino
Based on photographs of US Navy DSRVs.
 

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