Project “Rogue Captain”

Unreleased title in prototype stage

“Rogue Captain” is the working title for a project I started in late 2008 as a possible new direction for Red Rover Games.  The idea was to take the gameplay of Star Wars: Rogue Squadron, a favorite within my studio, and place it in the context of World War II inspired “diesel-punk” technology versus robots and flying saucers (along the lines of the film Sky Captain and the World of Tomorrow).  In this prototype I did flight scripting, basic flight and turret AI for enemies and allies, level-of-detail modeling, multi-layer texturing (making use of specular masks, bump maps, luminance maps, and diffuse coloring), scene lighting, explosion effects, tracer fire, lighting effects, cloud and atmosphere effects, level layout, radar, and split-screen two-player controls.

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